The first generation of video game consoles began in 1972 with the Magnavox Odyssey (which began development in 1968 by Ralph Baer under the code name "The Brown Box"), until 1977, when "pong"-style console manufacturers left the market en masse due to the video game crash of 1977 and when microprocessor-based consoles were introduced.[1]

Some defining characteristics of first generation consoles include:

  • Discrete transistor-based digital game logic.
  • Entire game playfield occupies only one screen.
  • Players and objects consist of very basic lines, dots or blocks.
  • Black and white (or extremely limited color) graphics.
  • Either single-channel or no audio.
  • Lacked the features of second-generation consoles such as microprocessor logic, flip-screen playfields, sprite-based graphics, and multi color graphics.

History Edit

Interactive television Edit

Television engineer, Ralph Baer, created "The Brown Box" in 1968. Baer conceived the idea of an interactive television while building a television set from scratch for Loral in 1951 in the Bronx, New York. He explored these ideas further in 1966 when he was the Chief Engineer and manager of the Equipment Design Division at Sanders Associates. Baer created a simple two-player video game that could be displayed on a standard television set called Chase, where two dots chased each other around the screen. After a demonstration to the company's director of R&D Herbert Campman, some funding was allotted and the project was made official. In 1967 Bill Harrison was brought on board, and a light gun[2] was constructed from a toy rifle that was aimed at a target moved by another player.

Bill Rusch joined the project to speed up development and soon a third machine-controlled dot was used to create a ping-pong game. With more funding additional games were created, and Baer had the idea of selling the product to cable TV companies, who could transmit static images as game backgrounds. A prototype was demonstrated in February 1968 to TelePrompTer Vice President Hubert Schlafly, who signed an agreement with Sanders. The Cable TV industry was in a slump during the late '60s and early '70s and a lack of funding meant other avenues had to be pursued. Development continued on the hardware and games resulting in the final "Brown Box" prototype,[2] which had two controllers, a light gun and sixteen switches on the console that selected the game to be played. Baer approached various U.S. Television manufacturers and an agreement was eventually signed with Magnavox in late 1969. Magnavox's main alterations to the Brown Box were to use plug-in circuits to change the games, and to remove the color graphics capabilities in favor of color overlays in order to reduce manufacturing costs. It was released in May 1972 as the Magnavox Odyssey.[2]

Digital electronics Edit

The Magnavox Odyssey is a digital console, the same as all other game consoles. However, like all video game consoles up until the sixth generation, it uses analog circuitry for the output to match the televisions of its era, which were analog; also, like all later consoles from the Nintendo 64 onwards, it features analog game controllers. Due to these two facts, many collectors have mistakenly considered the Odyssey to be an analog console, with the misunderstanding becoming so widespread that Baer was eventually led to clarify that the Odyssey is indeed a digital console: All of the electronic signals exchanged between the various parts responsible for gameplay (ball and players generators, sync generators, diode matrix, etc.) are binary.[3] The type of digital components used feature DTL, a common pre-TTL digital design component using discrete transistors and diodes.

It was not a large success due to restrictive marketing, although other companies with similar products (including Atari) had to pay a licensing fee for some time. For a time it was Sanders' most profitable line, even though many in the company had been unsupportive of game development. [[File:Pong.png|thumb|right|170px|Pong arcade version Many of the earliest games utilising digital electronics ran on university mainframe computers in the United States, developed by individual users who programmed them in their spare time. In 1962, a group of students at the Massachusetts Institute of Technology programmed a game called Spacewar! on a DEC PDP-1. In 1970 Nolan Bushnell saw Spacewar! for the first time at the University of Utah. Deciding there was commercial potential in an arcade version, he hand-wired a custom computer capable of playing it on a black and white television. The resulting game, Computer Space, did not fare well commercially and Bushnell started looking for new ideas. In 1971 he saw a demonstration of the Magnavox Odyssey, and hired Al Alcorn to produce an arcade version of the Odyssey's ping-pong game (using Transistor-transistor logic), called Pong.

Home video games achieved widespread popularity with the release of a home version of Pong in the Christmas of 1975. Its success sparked hundreds of clones, including the Coleco Telstar, which went on to be a success in its own right, with over a dozen models.

The first generation of video games did not feature a microprocessor, and were based on custom codeless state machine computers consisting of discrete logic circuits comprising each element of the game itself. Later consoles of this generation moved the bulk of the circuitry to custom "pong on a chip" IC's such as Atari's custom Pong chips and General Instruments' AY-3-8500 series.[4]

Home SystemsEdit


Name Manufacturer Picture Release date Launch price Media Accessories (retail) Sales
Magnavox Odyssey Magnavox 140px NA May Template:Vgy
EU Template:Vgy
JP Template:Vgy
US$100 Cartridge Light gun 330,000[5]
Magnavox Odyssey Series Magnavox 120px NA Template:Vgy
120px 120px
Atari/Sears Tele-Games Pong Atari 120px US$98.95NA Template:Vgy
US$50US$100–230 ¥8,300 - ¥48,000 (Roughly $100 – $594.80 USD Today)
Coleco Telstar NA Template:Vgy
NA Template:Vgy
JP Template:Vgy
JP Template:Vgy
Nintendo Color TV Game Cartridge Various Inbuilt Chip[6] n/a (most models) / Cartridge (Telstar Arcade) n/a
n/a n/a Controller styles n/a
150,000[7][8] 1 million[9] 3 million[10]


  1. Template loop detected: Template:Cite-book
  2. 2.0 2.1 2.2 Template loop detected: Template:Cite-book
  3. Bub, Andrew (2005-06-07). The Original GamerDad: Ralph Baer. GamerDad. Archived from the original on 2006-02-13. Retrieved on 2006-11-10.
  4. PONG in a Chip. Pong-Story. Retrieved on 2010-09-13.
  5. Magnavox Odyssey, the first video game system. Pong-Story (1972-06-27). Retrieved on 2012-11-17.
  6. Atari home PONG systems. Pong-Story. Retrieved on 2010-09-13.
  7. Template loop detected: Template:Cite-book
  8. Template loop detected: Template:Cite-book
  9. Template loop detected: Template:Cite-book
  10. Template:Citation

Further readingEdit

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